Some of these new cards use the new Bestow(X) keyword, which allows you to move gold from the treasury to the card, from 0 to X.
* = Unique.
Bear Island Host - character
Cost 4, strength 4, Military/Power
Army. House Mormont.
Bestow(3). No attachments.
Action: Discard 1 gold from Bear Island Host to choose House Mormont character. Until the end of the phase, that character does not kneel when declared as an attacker in a Military challenge.
Marriage Pact - attachment
Attached character cannot participate in challenges against you.
Forced Interrupt: When attached character leaves play, sacrifice a character you control.
Knight of the Reach - character
Cost 3, strength 3, Military/Intrigue
Reaction: After you win a challenge in which Knight of the Reach is attacking or defending alone, choose a Lady character. That character gains 1 power.
"Lord Renly's Ride" - event
Action: Choose a character. Until the end of the phase, that character gets +X STR and gains intimidate. X is the printed STR of the top character in your dead pile.
*Gilly - character
Cost 2, strength 1, Intrigue/Power
Action: Discard 1 gold from Gilly to choose a Steward character you control. Until the end of the phase, that character gains stealth.
Guarding the Realm - event
Marshaling Action: Choose a character with printed cost 3 or lower in an opponent's discard pile, and put it into play under your control.
Reaction: After you win a challenge as the defending player, pay 1 gold to return Guarding the Realm from your discard pile to your hand.
*Melisandre - character
Cost 7, strength 6, Intrigue/Power
Reaction: After you win dominance, choose an opponent and look at his or her hand. Then, choose and discard 1 card from that hand. If that card is a character, place it in its owner's dead pile.
Light of the Lord - attachment
Baratheon or R'hllor character only.
Reaction: After the domination phase begins, stand attached character and gain 1 gold.
*Polliver - character
Cost 3, strength 3, Military/Intrigue
Reaction: After Polliver discards a character using pillage, return 2 gold from the losing opponent's gold pool to the treasury.
*The Hand's Solar - location
Action: Kneel The Hand's Solar to choose a character. Until the end of the phase, that character gains an intrigue icon.
*Wex Pyke - character
Cost 2, strength 2, Military, Intrigue
Bastard. House Botley.
While Wex Pyke is attacking, each character with printed cost X cannot be declared as a defender. X is the number of gold Wex Pyke has.
Dominance Action: Move 1 gold from your gold pool to Wex Pyke. (Limit twice per phase.)
Iron Islands Market - location
Marshaling Action: Kneel Iron Islands Market to gain 1 gold. (2 gold instead if an opponent has 8 or more cards in his or her discard pile.)
Second Sons - character
Cost 3, strength 6, Military/Power
Forced Interrupt: When the challenges phase ends, sacrifice Second Sons unless you discard 1 gold from it.
A Dragon Is No Slave - event
Challenges Action: Choose a character without attachments. That character gets -2 STR until the end of the phase.
Reaction: After you win a challenge in which you control a participating Dragon character or Daenerys Targaryen, pay 1 gold to return A Dragon Is No Slave from your discard pile to your hand.
Orphan of the Greenblood - character
Cost 2, strength 2, Power
Action: Discard 1 gold from Orphan of the Greenblood to return another character you control to its owner's hand.
Scorching Deserts - location
Reaction: After a character with fewer than 2 challenge icons is declared as an attacker or defender, kneel and sacrifice Scorching Deserts to remove that character from the challenge.
*Black Walder - character
Cost 4, strength 3, Military/Intrigue
During the third challenge you initiate each phase, Black Walder gains renown and gets +2 STR for each gold he has.
Great Hall - location
Marshaling Action: Kneel Great Hall to reduce the cost of the next unique character you marshal this phase by 1. (By 2 instead if that character's printed cost is 6 or higher.)
"The Dornishman's Wife" - event
Action: Choose an opponent. If that player has a higher power total than you, gain 2 gold. If that player has more cards in his or her hand than you, gain 1 power for your faction. If that player controls more characters than you, draw 1 card.
The Annals of Castle Black - plot
Gold 4, initiative 4, claim 1, reserve 7
Each player may play events in his or her discard pile as if they were in his or her hand.
Forced Reaction: After an event is placed in a discard pile, remove it from the game.
Card design by 2014 Overall World Champion, Alexander Hynes.