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 Star Wars: Destiny - JCC et Dés

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Katagena
Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011
Katagena


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MessageSujet: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptyVen 29 Juil 2016 - 20:32

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“Luke, you can destroy the Emperor. He has foreseen this. It is your destiny.”
  
–Darth Vader, Star Wars: The Empire Strikes Back
Fantasy Flight Games is proud to announce Star Wars™: Destiny, a collectible dice and card game of saga-spanning, “what if” battles for two players!
Why collectible? For more information, click here!
 Count Dooku and Kylo Ren against Leia Organa and Han Solo. Luke Skywalker and Qui-Gon Jinn against Jango Fett and Jabba the Hutt. The entire Star Wars saga is open for you to explore and experience in the fast-paced, epic battles of Star Wars: Destiny. Now, you can choose a team of unique, famous characters from across the Star Wars universe and battle your opponent with large, full-color, premium dice, a deck of cards, and your characters’ unique, defining abilities. (For more information on how our premium dice are made, click here!) The last player with characters left standing wins the game!
With an array of characters that spans the saga from The Phantom Menace to The Force Awakens, Star Wars: Destiny gives you freedom to play out any battle you can imagine. Innovative gameplay blends dice and cards as you strategize exactly how to defeat your opponent’s characters. Finally, the game’s collectible model invites you to enter the game at whatever pace you choose, tweaking your decks with the addition of new cards and dice from booster packs. You’ll have the chance to demo the game and receive an exclusive, extended-art promo card at Gen Con Indy 2016 next week, but for now, watch the trailer below or on YouTube and read on for more information.

One Galaxy, Countless Heroes

“The belonging you seek is not behind you… it is ahead. I am no Jedi, but I know the Force. It moves through and surrounds every living thing.”
  
–Maz Kanata, Star Wars: The Force Awakens
Star Wars: Destiny offers you a game that truly spans the entire Star Wars canon—from the opening crawl of The Phantom Menace to the dramatic reveal of Luke Skywalker at the end of The Force Awakens
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Dozens of characters join the battle from across the Star Wars galaxy, and before your game begins, you’ll gather a team of iconic heroes or villains to face your enemies on the field of battle. The only rule is that your team cannot include both heroes and villains fighting alongside each other!
Both heroes and villains are divided into three distinct factions: Force, Command, and Rogue. You may learn the ways of the Force alongside characters like Count Dooku (Awakenings, 9) or Luke Skywalker (Awakenings, 35). You can take command of a military machine with Captain Phasma (Awakenings, 1) or Leia Organa (Awakenings, 28). Or, you can become a rogue and make your own way in the galaxy by choosing characters like Jango Fett (Awakenings, 21) or Finn (Awakenings, 45). 
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Each character card shows the character’s health, the symbols on its die, any special abilities, and its point values for constructing your team. We’ll explore each of these in much more detail in a future preview.
The saga-spanning nature of Star Wars: Destiny invites you to stage countless “what if” battles between your favorite heroes and villains. You’ll choose your team from these characters, and they also form the crux of your strategy. Each character has its health listed in the upper right-hand corner of the card. If you deal enough damage to defeat a character, that character is removed from the game, and if you defeat all of your opponent’s characters, you win! Though your objective is easy to understand, it’s difficult to achieve, and you have plenty of ways to disrupt your opponent’s plans.
Your primary way to attack your enemies is by using the premium dice that correspond to your characters. You and your opponent will alternate taking turns, spending your dice to damage your enemies, shield your own characters, gain resources, manipulate the dice, and trigger special abilities—we’ll take a closer look at the dice of Star Wars: Destiny in a future preview, and you can also learn more on the Star Wars: Destiny minisite.
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Support Your Team

“Become my apprentice. Learn to use the dark side of the Force. There’s no turning back now.”
  
–Darth Sidious, Star Wars: Revenge of the Sith
In addition to your characters and their dice, you also have a thirty-card deck of event, support, and upgrade cards that you’ll use to enhance your characters and turn the tables in your favor. Events like The Best Defense… (Awakenings, 75) are played from your hand to immediately alter your fortunes, whereas upgrades are permanently attached to your characters to enhance their personal abilities. Support cards like the Millennium Falcon (Awakenings, 49) also remain in play, but they are not tied to any one character, meaning they won’t leave play if one of your characters is defeated. 
Many upgrade cards and support cards also have corresponding dice. Whenever you play these cards from your hand, you’ll take the card’s die and place it on the card. Then, you’ll be able to use that die to battle your opponent in future rounds. Gaining more dice is crucial to increasing your team’s prowess and an event can quickly turn a bad situation into victory, so you must carefully consider which events, supports, and upgrades to include in your deck. 
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When you activate Luke Skywalker, you roll the dice for Luke and any attached upgrades, like Force Training. These dice can be used on a later turn by spending an action!
There’s one more card in Star Wars: Destiny that can shape the entire game: the battlefield. You and your opponent each bring a battlefield to your game, and before the first turn, there’s a roll-off to decide which battlefield will set the stage for your duels. During the game, you may claim the battlefield as an action, taking the card and placing it in front of you. If you claim the battlefield, you trigger its power and guarantee that you’ll have initiative next round, but you also forfeit your ability to take any more actions for the duration of this round! Deciding when to claim the battlefield and if it’s worth sacrificing part of your turn is a crucial piece of strategy in every game of Destiny.  

Why collectible?

About the collectible model of Star Wars: Destiny, game designer Lukas Litzsinger said, “We haven’t made a collectible game in years, even though many gamers enjoy this format’s aspects of discovery and trading. Star Wars: Destiny is a game that could only exist within this category, and we’re excited to reenter the collectible marketplace and start supporting fans of this genre once more.” For more information about the collectible aspect of the game, visit our description page. 
Two starter sets offer an entry point to your games of Star Wars: Destiny—the Kylo Ren Starter Set and the Rey Starter Set. Each of these starter sets offers a fixed set of twenty-four cards with nine premium dice, a rulesheet, and all the tokens you need for one player to begin playing. Whether you cast your fortunes with Kylo Ren and the First Order or search for truth and purpose alongside Rey, these starter sets offer the ideal starting point for you and a friend to start enjoying Destiny
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Each
Awakenings Booster Pack contains five randomized cards, one of which features a corresponding premium die!
Once you’ve gotten your starter set, you’ll want to add to your forces with new events, upgrades, supports, and characters. You can find all of these by growing your collection with randomized booster packs from the Awakenings set. Each booster pack offers five cards, one of which features a corresponding premium die included in the booster pack. These randomized booster packs allow you to enter the game at your own pace and invite you to experience the thrill of discovery or search for a particularly rare card.
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What makes the dice different?

Unlike many games, the dice in Star Wars: Destiny do not use stickers. Instead, the dice are plastic-injected like normal dice and rolled in a tumbler to add a fine, smooth polish to every die. The images on each side are then physically heat-pressed onto the dice, essentially printing the artwork directly onto the plastic. Finally, the die is covered in a scratch-resistant coating, allowing you to roll these dice without their quality deteriorating.
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It Is Your Destiny

“You cannot escape your destiny. You must face Darth Vader again.”
  
–Obi-Wan Kenobi, Star Wars: Return of the Jedi
From the Trade Federation’s blockade of Naboo to the Resistance’s heroic attack on Starkiller Base, there’s no part of the Star Wars saga that you can’t encounter in Star Wars: Destiny. Choose your team of characters and grab your dice—you can demo Star Wars: Destiny next week at Gen Con Indy 2016! What’s more, we’ll have two exclusive, extended-art promotional cards (shown below) for you to pick up after a demo of the game. Choose your side carefully: each player will only receive the promo card that corresponds to the side played in the demo.
Star Wars: Destiny - JCC et Dés Swd01_rey_altart_card Star Wars: Destiny - JCC et Dés Swd01_kylo-ren_altart_card
The cards shown above are exclusive extended art promo cards for Gen Con Indy 2016.
Star Wars: Destiny will arrive at your local retailer in November 2016. Until then, visit the Star Wars: Destiny minisite to learn more and come see us for a demo of the game at Gen Con Indy 2016!
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Katagena
Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011
Katagena


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Star Wars: Destiny - JCC et Dés Empty
MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptySam 30 Juil 2016 - 8:18

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Katagena
Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011
Katagena


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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptySam 30 Juil 2016 - 8:26

Les boosters sont à 3 dollars. 3 Communes, 2 Unco, 1 Rare ou Légendaire par booster avec le Dé qui va avec.
Il y a deux starters: Rey et Finn. L'autre c'est Kylo Ren.
Le jeu couvre toute la période des films, de l'Episode1 à la dernière minute de l'Episode 7.
Il semble il y a avoir trois couleurs: bleu (utilisateur de la force?), rouge (armée/soldat), jaune (contrebandier et autre?). Pure spéculation.
Les decks font 30 cartes.
Pourquoi un jeu à collectionner avec niveau de rareté alors que FFG n'en fait plus depuis 9ans? Pour couvrir tout le marché du jeu; c'est un des rares terrains sur lequel ils étaient pas, le collectible, voilà chose faite.
Pour 2 joueurs, 30min.

t the beginning of a round, all of your dice start on their corresponding cards. To roll the dice and add them to your dice pool, you must spend your action to activate the card. Activating a card exhausts the card (turns it sideways) and lets you roll the dice from the exhausted card and its upgrade cards! Once you’ve rolled the dice, you can take an action to spend any number of dice that share a symbol.
There are nine different symbols that can appear on your dice with varying values, and each gives you a different advantage:
 
Star Wars: Destiny - JCC et Dés Swd01_melee-damage_symbol Melee Damage – Spending this symbol deals melee damage to one of your opponent’s characters. 
 
Star Wars: Destiny - JCC et Dés Swd01_ranged-damage-symbol Ranged Damage – Spending this symbol deals ranged damage to one of your opponent’s  characters.
 
Star Wars: Destiny - JCC et Dés Swd01_shield_symbol Shield – This symbol can grant shields to one of your characters. These shields absorb damage before it reaches your character.
 
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Resource
– This symbol can be spent to gain an equal amount of resources.  
 
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Disrupt
– Spending this symbol forces your opponent to lose an equal amount of resources.
 
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Discard
– Spending this symbol forces your opponent to randomly discard an equal number of cards from his hand.
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Focus
– This symbol can be spent to change some of your other dice to the sides of your choice.
 
Star Wars: Destiny - JCC et Dés Swd01_special_symbol Special – This symbol has special rules listed on the corresponding card. For instance, if you rolled a special symbol on the Force Choke die, you could spend the symbol to deal one unblockable damage to an enemy character and change that character's die.
 
Star Wars: Destiny - JCC et Dés Swd01_blank_symbol Blank – This symbol has no effect. All but the most dangerous and reliable dice have at least one blank symbol.
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Rapace
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Star Wars: Destiny - JCC et Dés Empty
MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptySam 30 Juil 2016 - 13:05

A voir. Toujours reticent a jouer avec des dés. Le cote ccg par contre sur du deck de 30 cartes a voir. Je suis curieux quand meme.
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Katagena
Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011
Katagena


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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptySam 30 Juil 2016 - 15:28

Tout pareil. Plus curieux qu'emballé.
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Et le "trailer" officiel:

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Lord Valorna
Gardien du Guet
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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptySam 30 Juil 2016 - 15:51

Je pense qu'il s'agit d'un test pour savoir si un jeu de cartes à collectionner peut encore marcher de nos jours. Ils n'avaient pas racheté L5R il y a peu de temps ?
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Katagena
Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011
Katagena


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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptySam 30 Juil 2016 - 16:06

Si. Mais qui est annoncé comme un LCG depuis le début.

Là ils veulent prendre un peu de marché à Dice Masters je pense.
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Katagena
Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011
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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptyJeu 4 Aoû 2016 - 15:48

Les Allemands auront leur version locale:

Star Wars: Destiny - JCC et Dés Starwars_destiny2

Et les Italiens aussi (ici)

Source Allemande
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Vince
Champion d'Europe de Mêlée 2013
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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptyJeu 4 Aoû 2016 - 17:31

Est-ce qu'on sait plus sur les règles ? Est-ce qu'on saurait qui est le designer derrière le jeu ?

Est-ce qu'on aurait déjà un avis sur la qualité du jeu en tant que tel ? Casu typé boardgame ou plutôt compétitif avec tournois ?
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Katagena
Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011
Katagena


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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptyVen 5 Aoû 2016 - 9:44

Le desginer c'est Lukas jesaisplus.

La vidéo de la team covenant est une démo du jeu, tu pourras te faire une bonne idée déjà.

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Katagena
Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011
Katagena


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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptyVen 5 Aoû 2016 - 10:10

Photos de la Gencon:
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TTC
Champion de France de Joute 2014 - Membre du Conseil Restreint - Gouverneur du Sud
TTC


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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptyVen 5 Aoû 2016 - 10:47

dice masters est vraiment un bon jeu bien solide
on peut penser qu'ici ils auront su en garder les bons côtés pour virer les mauvais

ce qui m'inquiête:
- que les légendaires soient fumées et donc qu'il faille les avoir pour jouer compet'
car un des gros avantages de dice masters c'est que tu peux jouer des decks budget,
genre au CF je fais 3ème avec un deck qui coûte 20€ à monter

- la qualité des dés, qui ont l'air d'avoir des images dessus. Ca ne risque pas de s'abimer? de se décoller?

voilà sinon assez curieux d'essayer, je prendrai au moins les starters et quelques boosters si j'en vois passer dans mon magasin
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Katagena
Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011
Katagena


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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptyVen 5 Aoû 2016 - 10:48

Si j'ai bien compris, ce ne sont pas des autocollants sur les dés.
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TTC
Champion de France de Joute 2014 - Membre du Conseil Restreint - Gouverneur du Sud
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MessageSujet: Re: Star Wars: Destiny - JCC et Dés   Star Wars: Destiny - JCC et Dés EmptyVen 5 Aoû 2016 - 10:50

Katagena a écrit:
Si j'ai bien compris, ce ne sont pas des autocollants sur les dés.

du coup à voir comme c'est fait et si ça tient. Parce que je me dis que ça fait longtemps qu'on aurait des choses belles comme ça si c'était si simple à faire... et si c'est le cas, c'est révolutionnaire on peut dire
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