Tales from the Red Keep
F61 (x1) –
Sansa Stark Unique Stark character
Cost = 2
STR = 2
Icons = I, P
Traits = Lady
If there are no cards in Shadows, Sansa Stark gets +2 STR, a NOBLE crest, and gains Renown.
F62 (x1) –
Ser Dontos Hollard Unique Stark character
Cost = 3
STR = 1
Icons = M, P
Traits = Knight, Fool
No attachments except Weapon
Response: Stand Ser Dontos Hollard to save a Lady character from being killed or discarded from play.
F63 (x3) –
Maester Malleon’s Tome Unique Stark attachment
Cost = s2
Traits = Item
Crest = Shadows
House Stark only. Attached character gains an (INT) icon.
Response: After Maester Malleon’s Tome comes out of Shadows, attach it to a unique character. Then, if it is Winter, look at an opponent’s unused plot deck and move a plot card from that plot deck to that player’s used plot pile.
F64 (x1) –
Joffrey Baratheon Unique Lannister character
Cost = 3
STR = 3
Icons = P
Traits = Lord
Crest = Noble
Immune to triggered effects.
Response: After an opponent’s character is knelt, pay 1 gold to stand Joffrey Baratheon. Then he claims a power.
F65 (x3) –
Flogged and Chained Lannister attachment
Cost = 2
Traits = Condition
Attach to a non-Army character.
Response: After a character is knelt by a triggered effect, kneel attached character.
F66 (x1) –
The Queen of Thorns Unique Baratheon character
Cost = s1
STR = 3
Icons = I, P
Traits = House Tyrell, Lady
Crest = Shadows
House Baratheon only
Response: After a card comes out of Shadows, The Queen of Thorns claims 1 power. (Limit 1 per phase.)
F67 (x1) –
Margaery Tyrell Unique Baratheon character
Cost = 3
STR = 3
Icons = I, P
Traits = House Tyrell, Lady
Crest = Noble
Response: After a card comes out of Shadows, choose a non-Lady character. Until the end of the phase, treat that character as if its printed text box was blank.
F68 (x3) –
The Black Cells Baratheon location
Cost = s1
Traits = King’s Landing
Crest = Shadows
House Baratheon only
Response: After a card comes out of Shadows, kneel The Black Cells to choose an opponent’s character. Until the end of the phase, that character cannot kneel or stand.
F69 (x3) –
Distinguished Boatswain Greyjoy character
Cost = 1
STR = 4
Icons = M, P
Traits = Ironborn
Distinguished Boatswain gets -2 STR for each card in Shadows.
F70 (x3) –
Blackwater Raiders Greyjoy character
Cost = s2
STR = 2
Icons = M, P
Traits = Army, Mercenary
Crest = Shadows
House Greyjoy only. No attachments except Weapon.
Response: After Blackwater Raiders come out of Shadowsm choose a location in an opponent’s discard pile. Put that location into play under your control.
F71 (x3) –
Scurvy Greyjoy attachment
Cost = 1
Traits = Condition
Attach to an opponent’s character, then draw a card.
Attached character cannot be saved.
F72 (x3) –
Fishmonger’s Square Unique Greyjoy location
Cost = 1
Traits = King’s Landing
No attachments.
Response: After an attachment or event card is discarded from a player’s deck, kneel Fishmonger’s Square to draw 2 cards.
F73 (x3) –
Daemon Blackfyre (and yes, the “x3” is correct)
Unique Targaryen character
Cost = 4
STR = 4
Icons = M, P
Traits = Bastard
Renown. (Targ) characters you control gain a (WAR) crest.
F74 (x3) –
The Dragonpit Unique Targaryen location
Cost = 3
Traits = King’s Landing
House Targaryen only.
If you have at least 1 card in Shadows, any characters controlled by opponents who do not have more cards in Shadows than you do get -1 STR.
F75 (x1) –
The Red Viper Unique Martell character
Cost = 5
STR = 4
Icons = M, I, P
Traits = Lord
Crest = Noble
House Martell only.
If you are not running an Agenda, The Red Viper gains: “Response: After The Red Viper is killed, kill all characters in play.”
F76 (x3) –
The Viper’s Revenge Event
House Martell only
Response: After you lose a challenge by 4 or more total STR as the defender, all characters controlled by the attacker lose a (MIL), an (INT) and a (POW) icon until the end of the phase.
F77 (x1) –
Syrio Forel Unique neutral character
Cost = s0
STR = 2
Icons = M
Traits = Ally
Crest = Shadows
Stealth.
Response: After you win a challenge in which Syrio Forel participated, put him into Shadows.
F78 (x1) –
The Red Keep Unique neutral location
Cost = s1
Traits = King’s Landing
Crest = Shadows
No attachments. If The Red Keep would leave play, it goes into Shadows instead of going to its owner’s hand, deck, discard or dead pile.
3 INFLUENCE
F79 (x1) –
The White Book Agenda
If you control at least 1 Kingsguard character, claim 1 power for your House each time you successfully defend a challenge.
Each time you lose a challenge as the attacker, kneel a standing Kingsguard character you control or discard 1 power from your House.
F80 (x1) –
City of Spiders Plot
Gold = 1
Initiative = 0
Claim = 2
Traits = City.
When revealed, you may trigger the “when revealed” effect of any City plot in your used pile.