| [Jeu de Plateau] Battles of Westeros | |
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+9Paraph hugues cythrawl sakurazuka38 Gourry Comm Ser Aran Thorn Tyrion Katagena 13 participants |
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Katagena Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011

Messages : 19019 Age : 40
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: [Jeu de Plateau] Battles of Westeros Lun 22 Fév 2010 - 18:53 | |
| - Spoiler:
La source vient de notre fameuse Garde de Nuit (chapeau à eux pour trouver ces infos. En tout cas, ça fait rêver, ça devrait s'inspirer de Battlelore. Et vous avez le contenu de la boîte pour le spoil. Date de sortie? Georges RR Martin vient en Novembre voir FFG... à votre avis?  Le compte-rendu d'un playtester dans la langue de Shakespeare | |
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Tyrion Mendiant de Culpucier

Messages : 15 Age : 29
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Lun 22 Fév 2010 - 20:59 | |
| Chouette ! J'avais hésité me lancer dans Battlelore, mais cette édition risque de m'y décider... | |
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Katagena Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011

Messages : 19019 Age : 40
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Lun 22 Fév 2010 - 21:28 | |
| Ah bah tiens, FFG vient de l'annoncer ici ![[Jeu de Plateau] Battles of Westeros Battles-of-westeros-3d-box-right](https://2img.net/h/www.fantasyflightgames.com/ffg_content/battles-of-westeros/minisite/battles-of-westeros-3d-box-right.png) Et ils viennent de lancer leur mini-site aussi; miam miam Annoncé à 80 dollars, on aura: * 1 Westeros Battle Guide * 1 rulebook * 138 plastic figures with bases * 1 six-panel, double-sided map board * 8 dice * 110 cards * 32 map overlay pieces * hundreds of tokens Vivement que ça sorte (on va se renseigner pour une VF) ![[Jeu de Plateau] Battles of Westeros Battles-of-westeros-card_leadership_fan](https://2img.net/h/www.fantasyflightgames.com/ffg_content/battles-of-westeros/minisite/battles-of-westeros-card_leadership_fan.png) ![[Jeu de Plateau] Battles of Westeros Battles-of-westeros-commander-gregor](https://2img.net/h/www.fantasyflightgames.com/ffg_content/battles-of-westeros/minisite/battles-of-westeros-commander-gregor.png) On va pouvoir jouer avec des petits bonshommes maintenant  ![[Jeu de Plateau] Battles of Westeros Battles-of-westeros-plastic-figures](https://2img.net/h/www.fantasyflightgames.com/ffg_content/battles-of-westeros/minisite/battles-of-westeros-plastic-figures.png) EDIT: et apparemment, on jouera que ![[Jeu de Plateau] Battles of Westeros 2411816791](/users/3911/19/27/76/smiles/2411816791.png) et ![[Jeu de Plateau] Battles of Westeros 51616898](/users/3911/19/27/76/smiles/51616898.png) sur ce qui sera un Coreset. On aura donc accès à d'autres maisons avec les extensions qui suivent. | |
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Katagena Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011

Messages : 19019 Age : 40
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mar 23 Fév 2010 - 1:00 | |
| Sont trop cons ces Américains. L'annonce de ce jeu les fait hurler: "j'aurai préféré Warhammer Quest", ou encore "Et à quelle heure Dune?" sans oublier "Et mon Twilight Imperium"... tout ça en dessous du fringant "J'aurai préféré aSoIaF Adventures Game". Du coup (enfin je pense que c'est à cause de ça, petite justification), FFG nous livre une petite interview de C.Petersen. Christian Petersen sat down over the weekend to answer a few questions about Battles of Westeros and BattleLore. Check out his responses, as well as his insights into the future of this exciting game, below! Q: Does Battles of Westeros use the same game system as BattleLore? CP: No. While both are games of medieval army battles and have some slight similarities, they are different games. Q: How are they different? CP: In the coming months we’ll post a number of previews on this site that will delve into the details, so I can’t (and won’t) spoil them here. The classic BattleLore game is based on Richard Borg’s “Command and Colors” game system, while Battles of Westeros is an entirely new engine, one that is significantly more involved than C&C and more in tune with FFG’s design principles. We’re really excited about this system and we think that players will love it. Q: Why call it “A BattleLore Game”? CP: We acquired BattleLore to be our core brand for medieval tactical warfare games (in the scale represented in the classic BattleLore game). The BattleLore name is not necessarily tied to Richard’s “Command and Colors” system. Q: Why George R.R. Martin’s “Westeros”? CP: The IP of GRRM’s epic series of novels “A Song of Ice and Fire” is closely tied with FFG’s history. For example, one of FFG’s best-selling games of all times is the “A Game of Thrones” board game. Also, we have been publishing the “A Game of Thrones CCG” since 2002 (which in 2008 was converted to our LCG format), and we have the “A Song of Ice and Fire Adventure Game” in our R&D hopper. This is an IP that we love, that we’re proud to be associated with, and that has been very commercially successful for FFG over the years. GRRM’s Westeros, while a created world, is not “fantasy” per se. It’s a wonderfully deep, gritty, medieval setting that channels the historic “Wars of the Roses” rather than “The Lord of the Rings”. The classic BattleLore game (which we purchased from Days of Wonder in ’08) had an eclectic mix of a Fantasy and historic medieval theme that FFG has never been comfortable with. We solve this problem with Battles of Westeros, which will take on the role of our gritty, no-magic, medieval warfare game, while the classic “BattleLore” game’s trajectory will be of more traditional fantasy. Q: Does the “Core Set” subtitle on the Battles of Westeros box imply that there will be expansions? Absolutely. The core set includes the main forces for Houses of Lannister and Stark, and we look forward to introducing the other major Houses as well as the many smaller houses, characters, and (often brutal) factions that inhabit Westeros. It’s going to be great fun to see a great variety of Westeros character and battles come to life over the next 2-3 years. Q: Will the classic BattleLore game continue to be supported? CP: Yes. We are working on new releases as we speak, one of which will be announced on the FFG site in the near future.
Having said that, I want to make a clarification on the expectations for BattleLore. Last year, Richard posted some ideas for “future releases” for BattleLore. Unfortunately, some fans took this post as canon, and are now expecting these specific releases. I think it important to note that while they were well-intended ideas of Richard’s, they did not fall in line with FFG’s vision. What we’re working on with Richard currently has no relation to anything in that old post, but something entirely new and different. Q: Speaking of BattleLore, the main BattleLore game has been out of print for a while. Will this come back into print? CP: There have been, and continue to be, some very serious issues in reconciling the production methods and expectations in the way Days of Wonder produced the BattleLore main game and those of FFG. We understand the lack of availability is an issue and we’re working on a solution. This issue has also affected the German version of BattleLore, while there are still good supplies of the French edition. There’s a particular trap in manufacturing games, and it’s one that applies here. The initial printing of a game is typically printed in large volumes, which means that certain efficiencies of this volume are not able to be replicated in a smaller (i.e. reprint level) production. This is a trap that FFG works hard to avoid in its own manufacturing, but the original BattleLore printing was of course not in our production control. Not only was BattleLore caught in this trap, but the game was priced aggressively to begin with, even assuming the best of production efficiencies. On top of that, the factory that DOW used for this production essentially admitted to pricing their manufacturing of the original BattleLore “to get the business in the door” -- which means that the costing levels on the first run was eminently underpriced. This, set against the overall backdrop of an already steeply escalating cost in game manufacturing, has made the core game a serious issue. Reprinting the core game “as is,” would essentially result in a near $200 retail price point, which is obviously unacceptable. Q: Was this a surprise? CP: When we took over BattleLore, the key value to FFG was the BattleLore brand. Which, as you can see, we’re carrying forward with Battles of Westeros. We were concerned that the classic BattleLore base game, as had been created by Days of Wonder (“DOW”), was going to be troublesome on a production level. We did not, to be honest, expect it to essentially be non-manufacturable, as is the case. So, as I said before, we’re working on a solution to this problem, and we have some short-term solutions that I think will work very well for players looking to get into BattleLore. Q: Such as? CP: I’ll have to defer the details and the exact “when” for another day when the details are more concretely in place (they are subject to change at this point.) Q: In terms of German BattleLore, it has been noted that the most recent expansion “Creatures” will not be available in the German language. CP: That is correct. The German publisher Heidelberger Spieleverlag, has done an outstanding job of taking on the German BattleLore mantle. Unfortunately, related to the manufacturing issues of the core set, it is not feasible for them to continue a localized edition of BattleLore. Heidelberger will continue to distribute the English language version, and will make German translations available online for all the new content. This is not a reflection on the German Battlelore fanbase, which has been amazing, but simply a casualty of the transition. Q: Who is your favorite “Song of Ice and Fire” character? CP: Why, Tyrion Lannister. Isn’t it everybody’s? Q: No CP: Oh, well. Q: Do you know when the next GRRM book is coming out? CP: Nope | |
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Ser Aran Thorn Héritier et Pupille

Messages : 1516 Age : 37
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mar 23 Fév 2010 - 9:36 | |
| Comme ça sent la petite moquerie, la dernière question... ![[Jeu de Plateau] Battles of Westeros Icon_smile](https://2img.net/i/fa/i/smiles/icon_smile.gif) Bon, bah, une adaptation du TDF avec une base comme battlelord, moi, je prend. Le matos à l'air d'être de bonne qualité, le principe reste alléchant... Et en plus y'a du lannister inside, alors franchement, de quoi se plaindre ? | |
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Katagena Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011

Messages : 19019 Age : 40
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mar 23 Fév 2010 - 10:59 | |
| Les joueurs de Battlelore sont "disappointed" sur les pages US. En effet, ils attendent depuis un petit moment des extensions apparemment, alors ils sentent qu'on se soit un peu foutu de leur gueule sur le coup.
De ça l'on peut se plaindre donc ^^
Mais comme leur a rappeler quelqu'un: "M'en fou de Battlelore, je suis fan de aSoIaF. Mais je vais quand même me mettre à un jeu Battlelore, alors arrêtez de pleurer". Il a pas tord, au pire, ça leur fera des joueurs en plus (puis franchement, l'univers de Battlelore me faisait pas rêver perso).
Plus qu'à attendre que ça sorte; pour le coup Edge a intérêt à vite pondre une VF ou ils risquent de perdre des joueurs. Battlelore existant déjà en VF, il sera pas dur de jouer à la version Westeros en Vo. | |
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Comm Champion de France de Mêlée 2015

Messages : 7287 Age : 46
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mar 23 Fév 2010 - 14:33 | |
| Je connais pas du tout Battlelore, mais d'après l'interview, ça n'a pas grand chose à voir, donc c'est pas grave. C'est cool de voir que FFG lance de nouveaux produits autour du TdF. J'aimerais bien voir ce que ça donne. Par contre, 80$ pour un jeu à 2 (qui plaira pas à ma femme, j'en suis sûr  ), ça fait un peu chèros... | |
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Ser Aran Thorn Héritier et Pupille

Messages : 1516 Age : 37
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mar 23 Fév 2010 - 15:04 | |
| Disons que si le matos est à la hauteur de Battlelord (qui était effectivement vendu à un prix sacrément bas vu le matos dedans), je comprend les 80$ En espérant qu'ils évitent quand même le classique 1$=1€ pour une fois. :/ | |
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Gourry Armurier de la Rue de l'Acier

Messages : 282 Age : 49
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mar 23 Fév 2010 - 16:55 | |
| Pour information,
il y aura bien une version française édité par Edge pour la fin de l'année. Je devrais être sur le coup pour la relecture.
En tout cas, en ce qui concerne Battlelore, le jeu ne devrait pas s'arrêter suite à la sortie de Westeros dixit Edge.
Gourry (qui vient de finir d'acquérir, il y a moins d'une semaine, toutes les extensions de Battlelore) | |
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sakurazuka38 Mendiant de Culpucier

Messages : 24 Age : 42
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mar 23 Fév 2010 - 18:15 | |
| Quels sont les améliorations du système et autres petits plus que vous auriez souhaité par rapport à battlelore, si il y en a? | |
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Ser Aran Thorn Héritier et Pupille

Messages : 1516 Age : 37
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mar 23 Fév 2010 - 18:17 | |
| Tant qu'ils collent des démonstrateurs compétents à ce jeu, ça m'ira. (J'ai été écœuré de Battlelord parce que le jour ou j'ai voulu l'essayer, le démonstrateur était un connard finis. Et pourtant, il partait un territoire conquis.) | |
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Gourry Armurier de la Rue de l'Acier

Messages : 282 Age : 49
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mer 24 Fév 2010 - 9:23 | |
| - sakurazuka38 a écrit:
- Quels sont les améliorations du système et autres petits plus que vous auriez souhaité par rapport à battlelore, si il y en a?
Personnellement pas grand chose si ce n'est le système de conception d'armée que je ne trouve pas top dans Battlelore (bien que novateur avec le système de cartes...) J'ai été élevé au système d'achat de troupes...(AT43, Battle, 40K... et j'en passe) Gourry *l'hiver vient...* | |
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cythrawl Client de la Rue de la Soie

Messages : 112
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Jeu 1 Avr 2010 - 10:04 | |
| Première ébauche d'annonce de date : en juin chez FFG. A moins que ce soit juillet chez Edge, ce sera en VO pour moi... je tiens plus en place. Source (avec plein d'autres infos) : http://thehopelessgamer.blogspot.com/2010/03/10-question-with-battles-of-westeros.html ps : sous réserve de blagues du 1er avril, mais l'article a l'air assez sérieux  | |
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hugues Ecuyer

Messages : 403 Age : 44
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mer 19 Mai 2010 - 13:06 | |
| pour les lyonnais curieux, je posséde battlelore classique, si ça vous dit de voir comment ça marche pour vous faire encore plus saliver en attendant la sortie de battle of westeros. pour ma part, battlelore est un bon jeu, mais sans plus. Un plateau en duel reste quelque chose qui m'attire moyennement,préférant les grandes tablées. je suis impatient de voir ce que nous réserve cette série spéciale TDF. | |
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Comm Champion de France de Mêlée 2015

Messages : 7287 Age : 46
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Jeu 20 Mai 2010 - 10:20 | |
| Ouais Hugues, faudrait qu'on essaie à l'occasion.
Et, même si le nouveau jeu de FFG m'intéresse, je suis d'accord avec toi qu'un jeu de plateau à 2, surtout quand la partie va durer 2 heures ou plus, je crois pas que j'y jouerai souvent. | |
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cythrawl Client de la Rue de la Soie

Messages : 112
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Jeu 20 Mai 2010 - 10:55 | |
| D'après les infos qu'on a, y aura pas mal de changements entre les systèmes de Battlelore et de Battles of Westeros. Le principal changement tient aux ordres qui pourront être donnés soit via les cartes comme dans Battlelore (à la différence qu'il y aura des cartes spéciales en fonction des persos/généraux présents dans l'armée), soit via des pions si les unités sont à portée d'un général. Bon point pour moi, ça évitera le côté aléatoire de la pioche à Battlelore ("mais phuk ! pourquoi j'ai que des cartes sur le flan droit alors que j'y ai plus aucune unité !!!") Le système de combat utilisera des dés 8 au lieu de dés 6, c'est peut-être un détail pour vous, mais pour mois ça veut dire beaucoup car il y aura plus de faces vertes que de faces rouges. Bref y a plein d'infos dans les news/teasing de FFG dont l'annonce (déjà !) d'un supplément pour les Lannister. Bon ben voilà... le simple fait d'écrire un paragraphe dessus, j'ai envie d'y jouer ![[Jeu de Plateau] Battles of Westeros Icon_bounce](https://2img.net/i/fa/i/smiles/icon_bounce.gif) | |
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cythrawl Client de la Rue de la Soie

Messages : 112
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Lun 14 Juin 2010 - 15:18 | |
| Un anglais qui a testé le jeu et qui donne son avis sur BGG. Pour ceux qui connaissent déjà Battlelore/Mem44, ça donne une bonne vision d'ensemble (d'autant plus avec les previews du site de FFG). - Citation :
I have had this for a week now and demoed it over the weekend at UK Game Expo. Managed to keep hold of the demo copy. I was initially unsure whether I wanted it seeing the game was coming out. I have not read the books and own Battle Cry, Memoir 44 and Battlelore. My worry was it would be just a tweak to the system in a setting which was not a draw for me. The fact I was very keen to keep the copy is testament to the quality of the game.
I will structure this write up to focus on the components, the rules and then gameplay impressions.
The Components Very good, not as good as Battle Lore but still excellent. The figures are detailed, very few spears or lances were not straight, and having Lannister as red and Stark white makes identifying who owns which units a breeze. It is also nice to have more variety of units (Lannister has two different flavours of infantry plus archers for example). Unfortunately, there is a note in the box saying some figures may need glueing. After a nightmare first play with bases constantly falling off I ended up glueing all 138 figures to their bases! The thick card of the banners was also peeling in some cases. The board has subtle centre dots in the hexes to aid LOS and the two sides have slightly different orientation of the hexes. Counters are Fantasy Flight plentiful and good thick card. The cards are good quality, but older viewers did complain about the small text on a few. Rules are standard Fantasy Flight quality although the layout is not as clear as Memoir or Battle Lore. There is even a section on craeting your own scenarios a bit like a cut down Call of Arms for Battle Lore. Overall, the game looks excellent and gripes are minor.
The Rules The game is now a round based game with orders issued by tokens or commanders via cards - no flanks or centre. The game is round based with the following structure:
1 Rally Phase
Determine advantage (who plays the first order each turn) - set initially by the scenario, it is then decided by whoever had the most command unused from the previous turn. Early in the game it is unlikely to change, but later when there are less units and going first can be vital there is scope to tussle for this.
Refresh Commanders - retrieve command tokens from commanders
Rally Units - Ready units for the turn. When units are ordered their flags are rotated to show they have been used. In this phase flags need to be reorientated for the new round. This was so fiddly, we found it easier to place a token by each unit that was ordered and remove the tokens in this phase.
2 Marshalling Phase
Receive order tokens - Each scenario specifies a number of dice to roll. Order tokens matching the faces rolled are obtained. The dice have three green, two blue, one red, one gauntlett (valour) and one morale faces. Thus you can see the tokens will be skewed to give more orders to green and blue units. They are also used in combat, so green units are also easier to hit.
Draw Leadership Cards - Each scenario specifies a number of cards to draw. A deck is formed for each house in set up of ten base cards and five cards specific to each commander being used in the scenario.
A single Leadership card and order token can be saved from a previous round in addition to the roll/draw.
3 Command Phase (players alternate orders starting with the player with Advantage)
There are three choices - Use an Order Token, play a Leadership Card or Pass
Use an Order Token - Play a coloured token to order a unit of matching colour banner. The gauntlett (valour) token or two identical tokens can be used to order a unit of any colour. The unit ordered can be anywhere on the battlefield. The morale token is used to increase a House's morale, or at a cost of one morale, can rally a unit (allow it to be ordered again in the round. The morale tokens can be crucial and should be used wisely.
Play a Leadership Card - These are more powerful than the tokens but have more restrictions. Typically, they order two or more units and some have additional 'tactics'. These tactics are condition specific and can be very useful. The restriction in the cards is that they have to be played via commanders. Each commander has a number of command points and as these are used command markers are added to the commanders card. Commanders have a zone of command of two hexes and any units ordered by cards can only be within this zone. The effect of this is that units tend to move on mass or regroup to stay within a leader's ZOC. There are also cards which allow all units to rally within a ZOC, this is powerful but you need to be careful that having rallied them there are still orders available. Some cards have two commands on them which requires two markers placed on the commander.
Pass - once you have passed your opponent continues playing orders until they also pass, you cannot make any further orders.
Ordered units all move then all attack like the previous games - I will detail combat later. They are marked to show they are inactive for the rest of the round unless rallied.
4 Regroup Phase
Resolve status/Score Victory Points/Check Victory Conditions - Get points, has someone won?
Discard Excess Resources - Discard down to one Order Token and oneLeadership Card.
Recover Morale - Some Morale can be regained for free. Morale is on a single scale and is affected by losing units or playing tokens. Some of the tactics cards depend on morale conditions. It can also be a victory condition.
Advance Round Marker - the scenarios are played over a set number of rounds.
Combat
This is very similar to the other games, roll a set number of dice and hit on coloured symbols which match the targets banner (and normally gauntletts), flags cause retreats. Line of Site is the same, as are terrain restrictions. There are three main changes. The distribution of the dice changes the value of units, stronger ranks are proportionally harder to hit as well as rolling more dice. The units have key attributes and units with a commander gain the commander's attributes in addition. Bold is now called stalwart and it is possible for single units to be stalwart. Commanders can only be killed once the rest of the unit has been killed and need to take multiple hits in a single attck to be captured themselves. The biggets change is down to engagement rules. A unit which attacks an enemy becomes engaged with that unit. This is marked with a token of the attacking house's colour. If there is no token on either unit this is straightforward. If there is a token already between the two it is replaced with the attacking house's token if necessary. If the defending unit is already engaged with another unit and has a token of its colour between them, the token is removed and replaced with a token of the attcking players house between the attacking and defending units. If there is a token of the attacking players colour between the defending unit and another unit, the attack becomes a flanking attack. Flanking attacks are allowed to reroll misses of one symbol to try to obtain more hits. This rule was one of the hardest to unpick from the rules! Disengaging to move away or attack a different unit allows the unit being disengaged from a free attack. Another interesting point is that counter attacks are not provoked from archers firing from an adjacant hex, only melee units.
Gameplay
Battles of Westeros takes the simplicity of the previous games and completely overhauls the order system. This gives, in my opinion, a slightly more complex but much more satisfying experience. I ahve onle played the first scenario so far - having played or helped others for ten games. The results have been five wins for each house, with all the games very close. There is much more control of what you want to do but still has the charm of the draw of the cards and roll of the dice for possible orders. The commanders are strong and give more flexibility, they all have special abilities plus a once per game ability. Battles seem to flow and there is never the sight of units sitting isolated on the board because there were not the cards to order them or it was not the best move to do so. Because the game is more about objectives and plays over a set number of turns there seems much more focus. In the first scenario Stark has 8 units to Lannisters 9 and has to prevent Lannister advancing to hold two positions at the end of the fifth turn. Early on it is much about maximising your orders (three cards and four dice rules per round), later it is about quality as the units are eliminated. There tends to be a rolling battle between Lannister's supporting cavalry and Stark's reinforcements. This is while Stark's archers try to stem the advance of Lannisters blue infantry nearer the objectives. Although no official multiplayer rules there was much discussion about how a commander could be taken each, allowing up to four players.
I cannot really comment on how well it fits the books but will give my impressions of the commanders in the first scenario.
Rickard Karstark - a tank! His unit is the rallying point for Stark and hard to eliminate.
Maege Mormont - solid, dependable and tough. Brings up the reserves and links well in the later game. Not as influential directly as Karstark.
Addam Marbrand - Brings in the cavalry. His best ability is his sneaky use of terrain to take unexpected moves. He can win a game without your opponent seeing what is coming.
Kevan Lannister - Solid and inspires other units to huge acts of bravery. He is key to inspiring the massive attack.
Overall, the game is great - it has overcome my scepticism and takes a well deserved place in my collection. I have rated it an 8 (my average game rating on the Geek is 6.11, and I have rated 62 out of 640 games rated 8 or higher) | |
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cythrawl Client de la Rue de la Soie

Messages : 112
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Jeu 17 Juin 2010 - 7:58 | |
| FFG a posté ce matin un descriptif des 5 premiers scénarios contenus dans la boîte (il y en aura une dizaine en tout). La bataille du bois aux murmures a l'air prometteuse avec masse de personnages sur le terrain, mais la principale information c'est que FFG annonce qu'ils posteront les règles in the next few days !!! | |
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cythrawl Client de la Rue de la Soie

Messages : 112
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Jeu 1 Juil 2010 - 11:00 | |
| La boîte est dispo outre-atlantique. Donc dans quelques jours chez nous via les sites de VPC bien connus. | |
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cythrawl Client de la Rue de la Soie

Messages : 112
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mer 7 Juil 2010 - 14:18 | |
| Ça y est j'ai reçu la boîte. Y a plein de cartes, plein de gurines, plein de jetons... reste plus qu'à tester tout ça  | |
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Paraph Marchand de Vivesaigues

Messages : 3609 Age : 45
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mer 7 Juil 2010 - 14:46 | |
| La boîte est attendue en boutique pour jeudi/vendredi de cette semaine. | |
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Katagena Lord Commandant de la Garde de.-Champion de France 2009-Main du Roi 2011

Messages : 19019 Age : 40
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Ven 19 Nov 2010 - 17:12 | |
| Dispo VF la semaine prochaine apparemment:
http://www.edgeent.com/v2_fr/edge_news.asp?eidn=611 | |
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Paraph Marchand de Vivesaigues

Messages : 3609 Age : 45
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mar 23 Nov 2010 - 15:42 | |
| Je confirme la rumeur, la version française sera disponible en boutique ce vendredi. | |
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st_gabriel Client de la Rue de la Soie

Messages : 102
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mer 15 Juin 2011 - 16:27 | |
| Des retours positifs pour ceux qui ont joués ?
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chaodiz-padre Lord

Messages : 2122 Age : 42
![[Jeu de Plateau] Battles of Westeros Empty](https://2img.net/i/empty.gif) | Sujet: Re: [Jeu de Plateau] Battles of Westeros Mer 15 Juin 2011 - 17:35 | |
| Oui, c'est un très bon jeu pour ma part, c'est de la pure bataille par contre. Si tu connais BattleLore, c'est dans le même esprit. C'est de la stratégie de guerre sur champs de bataille en gros. Je ferais un retour sur ce jeu très prochainement ! En attendant, si il y a des Lyonnais qui veulent tester, n'hésitez pas à demander  | |
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| [Jeu de Plateau] Battles of Westeros | |
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